One summer during my high school years, I had one of the most satisfying meals of my life: a big sloppy bacon-cheeseburger, fried mozzarella sticks, and a chocolate shake. Not fine cuisine by any means, but thoroughly satisfying because I had been exercising all that summer. I felt no guilt as I consumed […]
A quick glance at my calendar makes me wonder what the “November” part of “November Gameplay Prototype” really means. I did start this week’s prototype in November although I ended up finishing it up on Sunday, December 2nd. Actually, even getting around to writing about it has taken up until now. […]
Any fan of with the classic anime series Macross is familiar, if not by name, with the Itano Circus, the over-the-top aerial battles typified by mecha launching swarms of missiles leaving interweaving contrails of white smoke. In these scenarios, it’s common to have some ace pilot (usually the protagonist of the series) weaving his […]
There’s nothing like a good RTS (Real-time Strategy) game. Panning around the diorama of buildings making up your home fortress. Lining up your units in groups like so many little, plastic army men. Sending them off in waves to attack a distant foe. Watching them scatter as my vastly superior opponent […]
XNA Game Framework, Microsoft’s managed code library for game development, has proven to be quite a decent tool for quickly slapping together a bit of code into a gameplay feature prototype. It takes care of many of the base-level tasks of game development (input management, model loading, etc.) and wraps them behind a simple […]
2007 has been racing by at an unprecedented rate. It feels like the year has only just begun, but we’re already at November with only 2 months left in the year. Now, I had announced earlier that I would take another shot at a challenge that I had done last year: NaNoWriMo. […]