Category Archive: Self-Improvement

New Life Goal

One summer during my high school years, I had one of the most satisfying meals of my life: a big sloppy bacon-cheeseburger, fried mozzarella sticks, and a chocolate shake. Not fine cuisine by any means, but thoroughly satisfying because I had been exercising all that summer. I felt no guilt as I consumed […]

The Five Minute Management Course

Once in a while, I get an e-mail forward that actually really tickles me:
The Five Minute Management Course
Lesson 1
A man is getting into the shower just as his wife is finishing up her shower, when the doorbell rings.
The wife quickly wraps herself in a towel and runs downstairs.
When she opens the door, there stands Bob, […]

November Gameplay Prototype 4: Missile Swarm Dodging Prototype

A quick glance at my calendar makes me wonder what the “November” part of “November Gameplay Prototype” really means. I did start this week’s prototype in November although I ended up finishing it up on Sunday, December 2nd. Actually, even getting around to writing about it has taken up until now. […]

November Gameplay Prototype 3: Missile Swarm Prototype

Any fan of with the classic anime series Macross is familiar, if not by name, with the Itano Circus, the over-the-top aerial battles typified by mecha launching swarms of missiles leaving interweaving contrails of white smoke. In these scenarios, it’s common to have some ace pilot (usually the protagonist of the series) weaving his […]

November Gameplay Prototype 2: Autonomous Army Prototype

There’s nothing like a good RTS (Real-time Strategy) game. Panning around the diorama of buildings making up your home fortress. Lining up your units in groups like so many little, plastic army men. Sending them off in waves to attack a distant foe. Watching them scatter as my vastly superior opponent […]

November Gameplay Prototype 1: Formation SHMUP

XNA Game Framework, Microsoft’s managed code library for game development, has proven to be quite a decent tool for quickly slapping together a bit of code into a gameplay feature prototype. It takes care of many of the base-level tasks of game development (input management, model loading, etc.) and wraps them behind a simple […]

The November Challenge 2007: A Gameplay Prototype a Week

2007 has been racing by at an unprecedented rate. It feels like the year has only just begun, but we’re already at November with only 2 months left in the year. Now, I had announced earlier that I would take another shot at a challenge that I had done last year: NaNoWriMo. […]

October Challenge, Week Four; Final Result… Failure?!

My statements about derailed exercise routines from my earlier diet article seem almost prophetic now. It took a bit longer than the customary one week, but something finally managed to knock me off my new exercise routine. This time it was the triple-headed beast of work, sickness and tsunami. Between catching a […]

October Challenge, Week Three

It took a bit of work, but I made it through the third week of the October Running Challenge. This week proved to be a quite test of my willpower and desire to meet my running quota. Work was extremely busy as we pushed ourselves towards a grueling end-of the-week deadline. Running […]

October Challenge, Week Two

Here we are at the end of the second week of the October Challenge, almost half way there. I was hoping to be able to say that its gotten easier to run now that I’m more used to it. No such luck. I still spend the first half of each run wishing […]

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